Scrums

#1 First scrum meeting went well, started research on character design and type of playboard we needed. This is not a storyboard which holds story in step by step order, a playboard, sometimes called a moodboard, is usually a photos, cut offs of items, areas, showing what is similar to that style, essntially choosing the style, so choosing the fashion, vehicles, what may be in the environment, seen as ours is for our character I am looking in a certain place. Jordan gave me the knowledge of Adventure time and Rick and Morty.

#2 In this second scrum we spoke about our progress and what we have on at the minute, Jordan is happy with workflow and the group progress towards objectives. I am still looking into character design/concept, this is something that is very important to the game as it is what we will see all the time and more it is the character of the game. Jordan is finding the camera movement script to be tricky.

Pros: Happy about the research and evidence grabbed so far

Cons: Concerned about the modelling

#3 This week work has slowed down, attempting to model the character has shown to be more difficult than expected, the non realistic limbs and trying to model them in a way to be acceptable for the game and also nice to look at is hard. Jordan is getting along well with the prototype scripting and Owen is sorting blog work.

Pros: Started some asset creation in order to not stress over character design

Cons: Character design hit roadblock

#4 This scrum we have decided to change the direction of the character, we quickly realised trying to model a 3D character with all concepts from 2D sketches proved harder to do and just not the right fit for our game. Created a new moodboard heading us further in the right direction. Erica started new 2D character concepts to help and I moved more onto asset creation. Jordans moving on to tracking and jumping movement scripts.

Pros: Character design has new future, assets have begun production and scripts seem to be coming along.

Cons: Keilan needs new role assigned.

#5 First arena is nearly completed with Jordan progressing with code well, assets nearly finished by me just need finished texturing. Owen is help refine the Tokyo arena with prop assets. Character design has made good progress also but nothing solidified.

Pros: Assets nearly fully finished e.g UFO

Cons: little to none however character design could have been better planned

#6 Progress is swiftly heading towards the right direction, Jordan states Unity is having issues on college systems with the collaboration system stopping Owen and Jordan working together on the same scene but on different computers. I’m moving onto background assets for Tokyo arena, Jordan asked for a skyscrapers so I did research into Tokyo/Japan see what would go. Owen has started the textures for the strips on the players in game.

Pros: Work flow is moving forward well, tasks are getting completed, group seems to be happy.

Cons: Software issues due to college systems slowing down progress.

#7 Unity is still having issues, IT team acknowledges problem and is working towards a solution. I’m still experimenting with sky scrapers however, I realised I am looking to realistic for what we want as Jordan shown me a screengrab from a part of Destiny which shows skyscraper looking blocks with glowing edges so heading towards that design now. Owen is working on floodlights for the arena pitch and Keilan has started work for Brazil arena.

Pros: Assets have more direction for creation, future arena tasks being started to help workflow

Cons: Software still not working slowing down level and project progression.

#8 Progress still hauled for PlasticSCM(Unity), I have completed UFO and background asset for Tokyo, Keilan is chipping away at Brazil content still. Progress is looking good and not slowing down.

Pros: Work is going great, Assets completed

Cons: Unity still broken

#9 Progress in level creation is halted inside of college due to systems still, Unity is being actively monitored by IT team now. Tokyo level is almost complete and ready for the grass. Main menu is coming along nicely. MVP not looking far away. I am currently working on my blog and dipping into modelling the boots.

Pros: Completing blog work, MVP not looking far away

Cons: Unity is still broken and my blog is looking empty.

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