Suitable Job Role

This case asks you to choose a AAA game you’re familiar with and decide how you would be suitable for a job role within the creation. I decided to choose Assassins Creed Valhalla. This is a game I have enjoyed playing so am quite familiar with.

I would be able to bring skills to the job role I’d desire. Personally I would choose 3D Artist. I would be able to bring years of experience in this is sector which comes with knowledge of software helping workflow speed. Having modelled for past AAA games has taught me how to improve skills to the top industry standard, this means I am at the top of my game in my career. I am able to model assets to excellent quality, within time limits, texture them to professional spec ready for implementation in the game. Being able to unwrap models correctly is a skill learnt with hard work and dedication. Knowing how to use majority of tools on software is something learnt over time, this improves the efficiency at this role as the more efficient you are the better.

Acquiring the job role I want would come with tasks. The main thing I would need to do is create a portfolio, this is an easy way for the employer to quickly look at the skill level I am at, see the quality of products/assets I have created in the past. It also helps show how flexible you are as some peoples portfolios may be a lot of assets in one section such as weapons, where as someone else could be more skilled and have a portfolio full of weapons, tools, vehicles, modular assets, environmental assets. Essentially it would be good to have someone who is very skilled at modelling and be able to model loads of different options but it could also be good to have someone who specialises in one as the weapons could the main part of the game. Once I created my Portfolio I would then create a cover letter to apply to my employer with. However, to create a portfolio you do need past experience, so getting an education in college then advancing to uni to then begin your career once graduated will take a good few year, gaining experience inside of studios will help learn a lot more too, this could be an indie studio then you work your way up the ladder getting better and working for more successful studios.

Being a 3D Modeller you would have a start in the production pipeline once the concept artists have came up with their ideas, you would discuss with them and the director of the project, this will help you know when you need things started, if they need mock versions or not. Throughout the development of the assets and environment I will have to keep a close relationship with the concept artist as it will assure they’re modelled to spec.

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